[PERMISSIONS FOR JARJAMMED]
Mar. 17th, 2013 03:27 amOkay, for those of you that don't know TWEWY (or I suppose haven't beaten it or been spoiled for it), Josh is a godly godly godmod, and while a good portion of his excessively hax abilities don't apply here in the Medium, he's still got a laundry list of things to look out for.
Firstly, abilities he has that don't require permissions but are still things to look out for:
Now for the things I need you guys to know about:
1) Do your character(s) have any resistances to any of these psychic abilities?
2) Are you a-ok with Josh at least reading your character's surface thoughts in face-to-face interaction?
The second one's a biggie, since he kind of does it naturally and it's hard to make him not do it. So yeah. THANKS ALL!
Firstly, abilities he has that don't require permissions but are still things to look out for:
- Telekinesis affecting objects
- Flight
- Teleportation
- JESUS BEAMS, of large and small varieties. While he'll claim his only means of defense is a pistol, he's got a lot of flashy destructive potential up his sleeve when times get tough.
Now for the things I need you guys to know about:
- Telekinesis affecting individuals
- Telepathy & mindreading
- Imprinting, which is the ability to "plant" ideas in another person's head as if the thought came to them naturally.
- Memory tweaking, whether it be moving things around a little or withholding events from a person's memory entirely.
1) Do your character(s) have any resistances to any of these psychic abilities?
2) Are you a-ok with Josh at least reading your character's surface thoughts in face-to-face interaction?
The second one's a biggie, since he kind of does it naturally and it's hard to make him not do it. So yeah. THANKS ALL!